New Gowns from Chez Firous - A la Modeeeeeee
You did it and you didn't even need me!! <333
For my part, I've decided to try the DFS system. I guess I was a bit disappointed with the issues with the verr/goat breeding, and haven't been super-happy with the extra-crafty direction the system seems to have turned. Those are just my issues, though. I'm really enjoying the DFS and will be letting you all know how it goes, and slowly selling my G&S stock over time too. I seem to have built up rather a supply ("hoarded" isn't the word I want ... is it??). I got to where I was growing a lot of grain and grapes and kalana and a few rence plants; I had chicken and I had a good-sized verr operation (3 males, 6 females with each male, I specialized in white purebred and moved the babies I kept around to not concentrate genes too much). I had four trees; I was not very diligent about harvesting them, but it gave me a good supply of XL logs for when buckets were needed. From fishing and sales at both our and the G&S coop markets I built up a good balance of coin, and although I mined iron some, I found a very good source for bulk ingots and enjoyed learning to make my own master tools and maintaining them. However, it's so hard to move beyond doing enough to sustain yourself except in a few areas, for me that was selling verr and verr byproducts, making wine, and cooking some while fishing. Re: market ... I really don't know what I think, but I'm happy to sell. And I also prefer to buy at the Queen's coop, though also I really like buying in bulk for price and because I never seem to be able to do things by halves.
It's polite to keep exterior textures to 256 and interior textures to 128 unless you really need some amazing detail, and in historical sims, of course, sometimes we do - an amaaaazing interior wall might need 256 or even 512, and a great painting might take 256. But we're all guilty of using bigger textures than required and I think that's just how it is in SL where we're (almost) all amateurs and not game design pros. You say you repeat a number of textures - look at the sizes. Somewhat following the 80/20 rule but also observations over the years in-world, I would say easily 80% of textures in a sim could be reduced at least two sizes (from say 1024 to 256, or 256 to 64), as long as the textures are on your computer or you have them full perm this is quickly done in any graphics program that has simple resizing. Try this out in a few areas and see how it looks.
I agree, if you have some older builds that you've used out of necessity, take a look at them piece-by-piece. Sculpties were a great move forward when they came but were easily abandoned for mesh because of the vertices issue (although there is still a vertices issue with much amateur mesh, it's difficult enough to learn a modelling program, learning how to reduce vertices is another step which is not often known). If you have old donuts or other tortured prims in a build that you could replace with mesh building pieces, texture to match, and then make it all convex prim, I would definitely urge that. Not always possible but the fewer vertices you have in your view, the "lighter" the drag on your system and on your visitors'.
In the end, though, what really lags us are, on the client side: Particles, and other overly high graphics preferences. I am in LOVE with the new graphics save settings, I think I have about 10 sets saved for a variety of occasions. The individual user needs to make certain that his or her settings are not so high on, say, particles or distance that he is paralyzed by lag. With the new save settings ability, you can easily switch to a lower (or higher) setting as circumstances dictate or allow. (Personally, I rarely find particle effects I find impressive and/or necessary, so I keep this setting pretty low all the time. Very helpful.)
On the server side: Avatars. Physics creates lag, so even an av wearing an invisible texture and no attachments is going to create more lag than most prims put together. And we DO want people in our sims ... sooo that's just something we're going to have to live with. Does that mean it's not worthwhile to make builds clean and trim textures down? I don't think so. I think that's just good building practice.
It does sound like textures here, if most of your textures are at 512/1024. Good luck, I hope this helps somewhat!
I got out there and mined my iron ore. Provence Coeur is probably the most pleasant iron mine in existence.
After I had just a bit over 100 pieces of iron ore, I went to the Foundry and melted the pieces into 10 iron ingots. I then worked hard at the Forge (see Firsts) to create my items, and also repair the sickle I've been using. I'm very excited to know how to use the smithing equipment!