Forum Activity for @jacon-cortes-de-bexar

Jacon Cortes
@jacon-cortes-de-bexar
28 May 2019 11:49:11AM
253 posts

QH Getting Started with ACS


QH Resources & Guides

Ahoy there.....great post...thank you for this.  As I mentioned, I will be leaning on you for your insight and experience.  

I know the [ACS] can be challenging at the start, but as we wanted to make it fun and fulfilling too, you get to work you way up.  We knew at the start, that using coins to purchase everything, instead of lindens would be quite a change for the norm, but it was also intended that way to get people more involved.  Also, we did not want cost to be a hamper from playing.  Not all people in SL are fortunate enough to have spending money in world.  This way, they can also participate on an even footing with those who might have the financial advantage.

That said, we are still on a learning experience.  Even though Louis has done a pronominal job, it is one thing to plan a system, its another to see it start up and issues not thought of pop up.  Thank God Louis is a fabulous scripter or I would be bald from pulling my hair out.  That is why your insight and that of all the users, will help us fine tune it all the more.

I will mention, that I have created some herb harvesters, that will be spread about like the flowers.  Once the herbs are up and working, which will be soon, a notice will be posted and they will be ready to be harvested.  Keep an eye out for the notices about when they are out.

One other thing, Tatiana, you have done a fantastic job with this post and helping newbies.  I would just like to mention as well, Louis and I are also available to help you or anyone in any way we can.

Now i'm off to make some Lord Tippy's Best brandy.  Cheap but potent.  I better get the labels right or you may have one more princely mouth to feed some of that bread.  

Bessie Hull:

The slurls were exactly what I needed! I now have my own bag of wheat seeds and two fields ready to harvest in two days.

Holler if ya need anything...I would be happy to help.

*waves*

Jacon Cortes
@jacon-cortes-de-bexar
25 May 2019 12:15:11PM
253 posts

ACS Journal: Tatiana's Farming for Fortune


QH Resources & Guides

Sipping my morning coffee, happy at the reports that the looting of farms has stopped for now.  Must have been Louis patrols that spooked them off.

I congratulate you on your great progress so far.  This insight is so important to help us make sure things are working right.  Both you and Abbondio are well advanced and leading the pack in XP.

I look forward to you using the stove so i can swing over and have lunch every once and a while...:))

I may be fired from my job as chief perfume bottle labeler, due to a miss hap...that labeled some bottles wrong...so you may see me sooner then you think..:))

Jacon Cortes
@jacon-cortes-de-bexar
14 Apr 2019 04:31:15PM
253 posts

Historical RP/Sim : How to get new people and retain existing


General Discussion

This thread is so interesting on so many levels and touches on some of the issues that have dogged historical estate as well as themed estates in general.  Although I am a, look over and see the expanse type of person, I can see where one can get disillusioned.  If attracting new people is your only metric for success, it dooms you to either success or fail with no option for anything else.

I do not believe that that is our only metric we should be looking at.  Yes..its important, but I also believe having a stable environment, general activity and enthusiasm also as ways to gauge trajectory.  I am now firmly in the Tatiana camp on this.  Although I will always be looking to bring in more people, people come and go.  That is the cycle in SL.  Some stay longer and are more involved, others more flyby.  Just the way it is.

That said, it seems to me the crafting systems, properly applied to a rp can indeed help bring it more to life.  These types of systems are well suited for our theme of rp.  I do understand, that in those days, a prince such as myself would not bee seen picking onions or squashing grapes, but in general, life in those days for most people were filled with the mundane type of tasks that crafting systems can replicate so well.  

I am not ready to call the end of the large formal courts, though I do believe as Abbondio, that noble houses and smaller groups are the fashion right now.  I think the reason is because these types of crafting systems give you chores and a direction in your rp.  A more formal court, building on the crafting system model, might also be able to sustain itself, as long as you had all levels of society as is needed in a court.  From king to baker.  Before, lots of kings and dukes but not many bakers.  The crafting systems flip that model and focus and the chores needed to sustain a court and community and not so much on the top 1%, the high nobles.

As Abbondio mentioned, there was a time the court was a cut throat environment.  I personally am glad those days have passed.  Rocca and the Duchy have always been lovely places to visit because you never got the feeling of attitude or smugness.  It has been my experience that places more like Louis might rank, casual rp, is much easier for people to have fun in.  If you are stressed about what your next line should be or you have to think up a novel to submit, it tends to drain all the fun out of it.  I believe staying in character and answering in character are important to keep the atmosphere, strict rules, punishment or embarrassment are not the  way to do it.  Keeping it light, and fun what I am aiming at these days.  Enjoying the wonderful family and friends of our period communities.  

As we release the [ACS], I will be like most royalty, lovely title but dirt ass poor.  (scuse the langage)  I will be starting at a level 1 and work in the system, so like Tatiana, I can get a feel for how the system works and keep my fingers in the heart of it to better learn and modify where needed. Recognize the needs of the users.  Do not be surprised to see me working a corn field, squashing grapes or diving for oyster beds.  This will also give a great opportunity for me to travel to the other estates as well, peddling our wares and opening up trade routes.  I am already looking forward to visiting the hamlet and rocca and taking a few bottles of my newest brandy and wine and coming back with some of their fine products for us.

One of the things I had mentioned before was how I really liked the way that the social aspect was written into the [ACS] by louis.  Getting people to do things in a group of 3 or more to help raise your XP and level up faster, i am hoping, will prove a powerful way to do as Pamus suggests, more group activities. 

I have to say, I am with Tia here.  The one hill I am not ready to die on, is death to the tea parties.  I tend to like small idle gossip..i mean...news from them.  As with everything, in moderation is good.

The posts in this thread have been very informative and give everyone a good idea what we are all thinking.  I think this could go a long way in to working some trade rp between us and also shore ups some activities in our respective estates.

Jacon Cortes
@jacon-cortes-de-bexar
13 Apr 2019 09:57:13AM
253 posts

Managing a Historical RP Economy


General Discussion

This issue has me torn.  I do see the need to try and bring in new blood so to speak, but I am also at peace just knowing i am surrounded by amazing family and friends, a playground to run around and have fun in.

I have spent my entire time in SL and antiquity, trying to improve and make it better.  I don't really count success by heads anymore but by how things have changed and gotten better for the estate and its residents.

That said, I do believe the social aspect is lacking in some sorts.  The idea is to utilize the extra XP points when things are done in a group.  Eating in the tavern, having a drink, gambling, all add XP when done in groups of 3 or more.

Also, it is my hope that using the trade as and incentive, and possible rp involved in that, we can get more people growing and producing to maintain the needed export levels. Also the chance to inter act with other estates allows to expand our circle of friends and family, and that is always a good thing.

If now, we can only get Linden Lab to fix the lag, I can die a happy prince.

Jacon Cortes
@jacon-cortes-de-bexar
11 Apr 2019 09:52:56PM
253 posts

Managing a Historical RP Economy


General Discussion

omg...Abbundio...sorry..i spell like a 5th grader sometimes...not paying attention

Jacon Cortes
@jacon-cortes-de-bexar
11 Apr 2019 07:23:59PM
253 posts

Managing a Historical RP Economy


General Discussion

*Waves* to Tatiana

This is odd...but....the reason i came to sl was frustration with thesims.  I used to love to play..download things to use....and it never failed i would down load object that would crash my scene or i would lose my work.  So thank you thesims...for bringing us all together...lol

As for the trading, maybe we can sit one day and look at what is being produced and see where we can find places to work with you.  I think we could export some perfume or other products that g&s does not produce.  Your trading company, can work with our trading company, RATS, the Royal Antiquity Trading and Shipping Co.  A very trustworthy shipping company.

As for the system, we have tried to gear it towards our needs.  We had a couple large g&s farms here, and it was good enough, but we just wanted a bit more control...and for it to be free to our residents to use.  Bea did a great job with the foundation of it and louis has done an amazing job expanding and updating the system. 

We wanted it to be fun....we wanted needs....but we also did not want people fainting everywhere from starvation.  We tried to create a way for all levels to live, from a forest scavenger to a prince in a palace.  We also wanted to allow people to produce things and brand them with their own labels. 

One feature, that i love, is also the social aspect of it.  doing things in groups gives you more experience points and thus helps you progress through the levels faster. Spending time together, either eating dinner or sitting in a tavern drinking home make vintages and gambling.

Abbundion, I should also mention, that we also have a working bank, that handles our payroll, and deposits.  I think our bank might be a good way to have some sort of currency exchange with your bank, for limited things might also help get some trade going.

Lastly, I will mention, that I did speak briefly with Tia about getting a list of some medicinal herbs or roots, things that could be used to create potions or medicines.  This will work with some ideas we have for later on in the development.

Ok, I think i have babbled enough.  If anyone has questions or would like to see any of the system we have up and running...just give a hollar, louis or i can show anyone around.

Jacon Cortes
@jacon-cortes-de-bexar
07 Apr 2019 06:36:52PM
253 posts

Managing a Historical RP Economy


General Discussion

good afternoon Tatiana....:)

I am glad you told me about this tread.  I ran home from Rocca to tell Louis and he beat me to the punch with a post...lol  In all seriousness, I think there are many ways we can work together, through the bank or other trade agreements we might come up with.  Louis has done a very good job of breaking down our system and the rational behind it.  

I believe as always, its best to work together and am glad to see trade may be a way to get some lines of cooperation going.  Pirates Destiny, a pirate estate we do weekly battles with, also has their own home grown crafting system they have created.  Working with them, we were able to integrate their battle system into our Antiquity HUD so that we could have cross estate weapons.  Although the HUDs are different, and you need to use the home HUD where ever your at, the new weapons being developed work in both estates.

For trade, we settled on seven items, three from PD and four from Antiquity....to create some trade runs between the two estates. The seven items will be able to be used on both estates and systems, instead of trying to do all items.  Maybe we can find similar ways around the two system hurdle.

We look forward to working with the Hamlet and Don Abbundio where ever possible.  Anything that will help spur more rp and cooperation between the estates will have our total support.

Although we have some aspects up and running already, we hope to have the whole system buzzing soon.  We will follow up with more detail on the system as we bring it all online.

If you have any questions on the system, please feel free to reach out 

Jacon Cortes
@jacon-cortes-de-bexar
17 Sep 2018 03:00:15PM
253 posts

End of Summer Vacation in Bath


Communty News & Events

I do hope you can make it.  We have plenty of room at the hotel and would love to have you join us.

Jacon Cortes
@jacon-cortes-de-bexar
17 Sep 2018 02:59:01PM
253 posts

She had that brand of pragmatism ...


General Discussion

Wonderful to hear you will be out and about.  Hope to run into you soon...:))

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