Some Thoughts on Alternative Gids
General Discussion
Many thanks for your thoughts, Jacon!
Here are some of mine (transferred from another discussion ):
Skye has wanted me to expand to Inworldz for a long time now and I've always resisted.
Seems to me it's actually a very tedious job with very little financial return. You have to ensure that you have the right to move every prim, texture, sculpt, mesh & script to another grid. For those that you don't have rights to, you have to find/make/purchase a replacement & integrate it into the build.
As I understand it, you can't sell the resulting product for anywhere near the price you get in Second Life, plus the volume of sales is a lot lower.
Then there are the start-up costs, the ongoing costs and most of all the time.
Of course this is a very narrow perspective and only addresses the challenges of moving OLD content from Second Life.
Stephanie said "What I miss in all of opensim is the STUFF available in SL" and this is part of the reason why.
Having said that, if merchants are willing to change their business models to accommodate sales across different grids (from the very beginning) there seems to be some exciting potential there.
It's also exciting to hear about the different projects taking shape. Extending a community like Antiquity to (an)other grid(s) is very cool indeed.
As Curtis points out, most of us in the historical communities are not here for the profits but for the love of the activity 

)