Forum Activity for @tatiana-dokuchic

Tatiana Dokuchic
@tatiana-dokuchic
23 Apr 2019 11:53:07AM
1,722 posts

Game of Thrones ~ A Song of Ice and Fire


Book Lovers

Tiamat Windstorm von Hirvi:

Resisting - resisting - Crave still hasn't posted Season 7 on its basic subscribers' server!

Ugh!  How rude of them!  IMHO Season 8 is epic.  Perhaps it's just because I've waited so long and now the end is in sight.  Ask me again what I think when it's over, especially if things don't go the way I want them to :)

Tatiana Dokuchic
@tatiana-dokuchic
22 Apr 2019 03:43:53PM
1,722 posts

Game of Thrones ~ A Song of Ice and Fire


Book Lovers

Florence and the Machine performed the Jenny of Oldstones for the closing credits of the Season 8, Episode 2 and HBO released a video to accompany it.  So lovely ...


updated by @tatiana-dokuchic: 22 Apr 2019 03:44:34PM
Tatiana Dokuchic
@tatiana-dokuchic
20 Apr 2019 07:19:12AM
1,722 posts

RL:SL Size Ratios - What are Your Building Methods?


General Discussion

I think we've been building since around the same time, Tatiana - the days when 10x10 was a maximum size

Yes!  Those were the days!  I actually miss the enthusiasm I had back then for building.

Detail dimensions per prim, however, that's almost OCD; right next to alignment. I still get agitated when I see badly aligned buildings, or with shoddy measuring.

I'm right there with you, Abbondio, though I'm trying hard to be more relaxed about such things.  It's detrimental because I tend to get stuck in the weeds and so it takes me forever (or never) to complete things.

Apart from loving the mesh age for its higher detail at lower cost, it did end the joys of designing buildings for me.

I have a love/hate relationship with mesh myself.  Unfortunately I'm too impatient to learn how to mesh really well myself so Blender makes my head hurt.  I've done one totally mesh build and can't say that I enjoyed it all that much or that it looked better than any of my other builds.

Honestly I think prims work really well for walls, floors etc. so I have modified my building style to use both prims and mesh.  Now I have lovely detailed windows, doors. etc. (which I buy full perm) combined with prim surfaces that are easy to put together & texture.  It's put the joy back in building for me :)

My frustration with buy mesh objects include not being able to find exactly what I'm looking for and the fact that 90% of the AO's come as 1024x1024 textures.  I end up spending a considerable amount of time reducing texture sizes for optimization.

do any of you reset settings so people with lower powered PCs can see all the detail.

I've thought about it but I don't, Pamus  I'm going crazy enough with all my other concerns so I just can't add this to the list.

Tough, for slacing I may be too lazy but I don't use a calculated scale,

Thank goodness for that, Louis!  You're making me feel a whole lot better.  I really like the trick of merging smaller rooms to give more space.  I'm also liking the fact that we're all getting a bit smaller over the years.  Goodness knows what I started out as but I'm now just over 6'.  Still big, I know, but not huge like I started :)

Tatiana Dokuchic
@tatiana-dokuchic
18 Apr 2019 02:29:17PM
1,722 posts

Historical RP/Sim : How to get new people and retain existing


General Discussion

Tiamat Windstorm von Hirvi:

Pamus, when I was RP'ing in another context where SL heights were enforced, I made myself a 5'3 shape - very convenient when I land somewhere with doorframes that endanger my 6'8 Antiquity skull.

Excellent idea!

Tatiana Dokuchic
@tatiana-dokuchic
16 Apr 2019 09:41:01AM
1,722 posts

Historical RP: What's your daily diet?


General Discussion

Una Lunaqat:

I enjoy cooking the fancier foods, and save some for decoration, and for hosting/event buffet tables (please folks, eat the foods) or for sale (please folks, eat the foods) if I know someone wants it. 

And a lovely job you do of those buffet tables, Una!  I've been know to wear a dress with large pockets so that I can hide all the delicacies I'm saving for later :)

Tatiana Dokuchic
@tatiana-dokuchic
16 Apr 2019 07:52:58AM
1,722 posts

RL:SL Size Ratios - What are Your Building Methods?


General Discussion

I came to SL armed with floor & elevation plans for some of my favourite buildings.  I knew it would be difficult developing my building skills but what I hadn't counted on is described in Getting Better Camera Placement in the SL Viewer:

Camera placement is important. In the videogame industry this is common wisdom. Game developers spent decades experimenting, improving and pretty much perfecting the art of camera placement in 3D videogames.

Unfortunately, the SL camera does not take advantage of any of that experience. As a result, the camera sits way over your avatar’s head, angled down. Not very immersive or engaging. More like you’re watching a character from afar rather than interacting with the world through them.

This has also affected how we build. It’s common knowledge that avatars are generally oversized, often close to 7 or 8′ tall, some pushing almost 9′. And yet, the environments we build and explore are larger still, often fully double scale compared to real life. 5m high ceilings instead of the more typical 2.59, 20x20m rooms instead of 10x10m or 5x5m rooms. We need to build so much larger to compensate for SL’s camera.

Some will point out that you need to compensate for any third person view. This is correct, however with a proper 3rd person view you’d only really be affected by a room as small as about 2x3m, like a bathroom or walk in closet. You’d easily be able to navigate a 5x5m apartment with a typical 2.59m high ceiling. 

Common building ratios at the time were 1:2 which took care of the camera problem.  Unfortunately it just wasn't that simple (nothing ever is) as avatar size ratios were something like 1:1.5 so even the giant people looked like children when surrounded by the huge buildings.

What to do as a builder?

I figured I had a choice between being perfectly accurate in my building proportions or creating builds that were actually functional.  For some reason I'm really claustrophobic in small SL rooms so I will choose functionality over accuracy every time.  No use me building something that I don't enjoy spending time in.

When I eventually found out about improving camera placement and the push to a 1:1 ratio I truly wished that I could adopt it.  If I was working on grand palaces like Versailles I definitely would.  My problem remains that I work on smaller structures like The Boudoir of The Queen's Hamlet.  Even with the Petit Trianon the average room size is relatively small so the 1:1 ratio doesn't work for me :(

I basically cheat the proportions of all of these builds and try to make both the look & feel as best as I can get them.  Horizontally I tend to go with a 1:2 ratio and vertically I go with a 1:1.5 ratio for the room interiors.  This allows most of my builds to feel roomy but not oversized for an avatar.  It also means that the horizontal to vertical proportions are off and the buildings will look squat unless I cheat the vertical exterior proportions to bring them closer together.

It's a lot of finagling, building the way I do, but I haven't found a better method so I'm most interested in the ideas from others.  There's always room for improvement!

Tatiana Dokuchic
@tatiana-dokuchic
16 Apr 2019 06:57:38AM
1,722 posts

Historical RP/Sim : How to get new people and retain existing


General Discussion

Ekaterina Vorontsova-Dashkova:

I am not sure what you mean by "the height of a child". Being 2m both in SL and RL is tall for anyone, could you perhaps elaborate? I have found in my many years, that the whole height issue seems to arise from the odd camera angle that is put as default in all viewers (though of course I'm not as experienced as most of the contributors to this thread ^^;;). After tweaking however, I've since found it really easy to keep to around 1m80 for my IC character and about 1m90 for my OOC looks... 

I've continually fascinated with RL:SL size/building ratios.  When I started building in SL it was the bane of my existence and though I've developed my own style over the years I would love to discuss this with other SL builders especially those of us here that are attempting to re-create historical builds.  Please join the conversation over at RL:SL Size Ratios - What are Your Building Methods?


updated by @tatiana-dokuchic: 16 Apr 2019 07:54:56AM
Tatiana Dokuchic
@tatiana-dokuchic
16 Apr 2019 06:57:03AM
1,722 posts

RL:SL Size Ratios - What are Your Building Methods?


General Discussion

I've continually fascinated with RL:SL size/building ratios.  When I started building in SL it was the bane of my existence and though I've developed my own style over the years I would love to discuss this with other SL builders especially those of us here that are attempting to re-create historical builds.

Please share your thoughts & experiences here :)

An excellent resource for using 1:1 ratios can be found at The Digital Pasture which is written my Penny Patton whom I like to think of as the patron saint of smaller scale building.  Among other things, she talks about camera settings, Reducing the Cost of Land by Scaling Down and A Matter of Scale.


updated by @tatiana-dokuchic: 16 Apr 2019 07:57:11AM
Tatiana Dokuchic
@tatiana-dokuchic
16 Apr 2019 04:50:53AM
1,722 posts

Historical RP/Sim : How to get new people and retain existing


General Discussion

Just a bit of clarification; when I'm speaking of "new" people I mean new to the RP group no matter what their SL age.  We've never put SL age restrictions on the Duché though I actually did consider it at one point when we were being bombarded by griefers.  As fast as we could ban them, they'd create another alt and be right back.  It would have slowed down the griefer cycle a bit but at the cost of blameless newbies.  I'm glad we left our estates unrestricted but I do have sympathy for other managers that need to implement it.

On another note; it's been mentioned before but worth repeating that there is a weekly coffee hour on Rocca Sorrentina (usually Saturday @ 11am SLT) which is an excellent example of people from different groups visiting each other.


updated by @tatiana-dokuchic: 16 Apr 2019 04:56:20AM
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