Forum Activity for @louis-francis-de-beauharnois

wiseboyqc
@louis-francis-de-beauharnois
13 Apr 2019 08:18:43AM
34 posts

The Sims: Were You a Player?


Gaming

I'm very impressed to see there was other famous Sim figure that are now in SL ;)

For my part I've been a daily active player of the sims 1-2 and 3,

I spent most of my time building house and scavenging to find historical download then actually playing the game and the saddest part of it was to have no interaction with other real person. It is while googling for downloads that I came across many adds of the SL MarketPlace and also many pictures of VSL that I decided to have a closer look at SL.

Tough my real intention was to visit VSL to see how it was made and how it would inspire my Sims 3 Versailles, it turns out I met wonderfull people and that building in SL was much more fun then the Sims as I had no limit but skills. Even if at first the same challenge to find nice historical objects for SL was only a bit easier then the Sims :)

So now as I can't go back to the sims and loose the social part of SL I prefer to try to bring what I loved of the Sims to SL :D

wiseboyqc
@louis-francis-de-beauharnois
10 Apr 2019 04:02:29PM
34 posts

Managing a Historical RP Economy


General Discussion

Tatiana Dokuchic:
Tiamat Windstorm von Hirvi:

I must admit that I am not a great fan of inworld economies - I come to SL to escape from things like worrying about what to do about supper! 

I can agree that we each have our own limits, Tiamat.  I have very found memories of playing TheSims2 but I just hated the hygiene requirements.  Who has a time for a bath when there are worlds to conquer!  In any case, I soon learned how to cheat my way out of that :) 

Both comments go right to my heart :) I'm a huge fan of The Sims Game too. Also had some of your work Tatiana :D

But as taking bath in the Sims was just long and boring, we add new ways to clean yourself in a more 18th fashion way, like perfume you use to "clean" yourself. chuckle... And will soon add soap and scented herbs to add to bath to clean quicker.

But Tiamat bring up the biggest part of it, all this is mean to make people more social, play together and encourage unplanned RP events.

wiseboyqc
@louis-francis-de-beauharnois
10 Apr 2019 03:58:28PM
34 posts

Managing a Historical RP Economy


General Discussion

Tatiana Dokuchic:

I'm very interested in the cross-trade you developed with Pirates Destiny.  Would it be possible for you to also include items from the G&S system?  Perhaps a limited set?  Thanks to Abbondio's On Produce & Trade (from notes on a G&S Economy) we have a great list to work from.  If we could find something that you're not producing (or won't be for some time) we could focus in on that.


I'm also wondering if you have included any medicinal items (which are sorely lacking in G&S) at the moment?



It is with big interest we wish to establish trades with other Sims. To include G&S product is not very easy for the same reason we haven't choose G&S system to work with. There is no way we can enforce the use of their goods and this is not a free system. With Pirate Destiny they have their own system too so making a cross working solution when all is free is easy. What I see possible is to purchase product from QH G&S at our trading company then we convert that to our system. The hard part is to reverse that... we could sell you back what you sold us but to sell new G&S product it would mean we would need to harvest G&S product. Tough I leave that part to Jacon ;)


For the medical question, yes we do have medical items (some working some in the work) also we will have in a futur addon sickness added to the HUD for now its more to repair injured people ;)

wiseboyqc
@louis-francis-de-beauharnois
07 Apr 2019 12:24:32AM
34 posts

Managing a Historical RP Economy


General Discussion

It's been ages since I last wrote something but had to take part in this conversation. As my RPG Sim project in OpenSim closed I moved back to first loving area in SL, Antiquity and we are doing major changes.

We used G&S system for a long time and tried to keep it alive in our RP but had the same issue as everyone else, too much production for not much demand. This is why Antiquity invested few years ago in having his own crafting system called [ACS] and was managed by Beatrix Muircastle who did an excellent job at hosting a market night every week and keeping the system alive for so long. The problem with [ACS] was the same as G&S... If you don't have to use it, why would you?

Tatiana said it, it's best to figure out the Economic system as you launch your RPG and even tough Antiquity is a long standing Sim, we keep the change to renew our RP system with a new HUD that manage your titles, provide class, levels, and a progression path and professions but mostly [ACS] have been rebuild from the ground so all is tied together. This means you have to wear the HUD to RP and the HUD require you to use [ACS] stuff in different ways so you have to consume product.

Picking the right systems and tools to help manage your economy : For me, to keep control over your economy you need to have control over the sources, the reason behind making our own HUD one of them. I used SpellFire that is like Unity before and loved it, but as it is possible for anyone to purchase COPY item so get unlimited food for a single L$ investment, this kind of ruined the project... Also we wanted to have a system that we own and was 100% free for our RPers and that was not available (or we didn't found it...). As we provide PAY system based on Level and Class, we provide Crafting System [ACS] and the HUD to tie it all together we expect to be able to keep a fair control over the economy and create a fair experience to everyone.

Strategies to help you get started : everything in the RP is purchasable only with HUD currency, pricing and products are created with scale, so lower level with less money can still get what they need to survive and as they progress they can get more and more, so it keep an incentive to play and progress. We reward people with Experience points for what they do and the "time" they spend in the RPG. If you can get everything from the start by using your L$... you loose the pride part of the game.

Closed vs. open systems : For us closed was mandatory as what we seek didn't existed the way we wanted it... This being said, a closed system could be spread in different sims it's just not gonna be available on MarketPlace, and will follow the same basic rules everywhere.

Encouraging healthy cash flow : We consider that giving experience point to progress when you either harvest, craft but also when you do social activities with other RPers encourage people to consume and so spend money. As mostly everything cost HUD money cash should flow around everyday.

Usability: [ACS] is really easy to use, it is based on rez and click for the crafting part, but to add realism to the RP, some crafting require you to be of a specific profession. Some craft require a minimal level, some recipe are availaible to everyone but other need to be purchased and learned. Once you understand how to use one part of it, you understand how to use it all as everything work the same. And... you won't be able to eat a full turkey with a single click... it will take time to eat it all ;)

How important is historical accuracy : For me it's very important as long as it doesn't create an unpleasant limit. For exemple you won't see BigMac in [ACS] (At least you shouldn't...), but paysant can eat other stuff then bread and broth.. (just saying)

For me crafting system is nice, but there is to be a reason to use it and there should also be means to do without them, this is why we are setting up store with NPC to allow people to purchase stuff at higher price then what local producer could offer, people will also be able to have stall at their home to sell product even if they are away and we hope all this create an immersive and fun RP.

We are still in setting up but the core is already working and all is focus on keeping people active, consuming and acting their role, like mentionned before, if you are a high noble, you are expected to spend lot of money so we'll provide you with expense to fill your paycheck :)

wiseboyqc
@louis-francis-de-beauharnois
28 Mar 2017 07:57:17AM
34 posts

Opening of [ Kingdom Of Florin's ] Royal Factory


Business Announcements


Greetings everyone,

I'm pleased to announce the opening of the store [ Kingdom Of Florin's ] Royal Factory on Kitely Market Place.

Click here to visit.

[ Kingdom Of Florin's ] Royal Factory

This store is a fundraiser for the Kingdom of Florin sim and gameplay on Kitely Grid ( Not Second Life ). 

  • Items available on this store will remain there for various  period of time and therefore can be removed at any time without warning.
  • Contents that can be used in the RolePlay are available only with limited Permissions [TRANSFER ONLY] .

If you like our project and wish to support the Kingdom of Florin you can also make donation and follow our development  on our forum : http://florininkitely.weebly.com/

More furniture and buildings will be added to the store.

Thank you for your support!


updated by @louis-francis-de-beauharnois: 28 Mar 2017 07:58:25AM
wiseboyqc
@louis-francis-de-beauharnois
27 Mar 2016 08:21:46AM
34 posts

Sanssouci Park: Annual Easter Egg Hunt


Communty News & Events

Congrats Sophie your new eggs are amazing!
wiseboyqc
@louis-francis-de-beauharnois
03 Mar 2016 02:41:09PM
34 posts

Queen's Hamlet Co-op: A New Community Activity!


Communty News & Events

I agree with you Tatiana, from previous experience if you don't "force" people to eat you will either have people focusing on mass production for profit or people will purchase stuff to encourage at first then lose interest in the game. And as a big player of the sims game it is true it is a bit complexes to keep high but I do prefer the SpellFire meter for his complexity and the RP opportunity it gives compared to G&S, but in your concept of harvest G&S is the best choice.
wiseboyqc
@louis-francis-de-beauharnois
03 Mar 2016 05:28:49AM
34 posts

Queen's Hamlet Co-op: A New Community Activity!


Communty News & Events

Congratulation Tatiana this is a well planned and organized project. It sound fantastic and I can tell it will be for anyone who will join, this concept (not related to Queen's hamlet or as organized as this) was used in Antiquity for the time I lived there and was lot of fun. The G&S system is awesome but if you are interested you should contact Jacon Cortes as I know Antiquity got their very own system now and it could allow to support Antiquity community and prevent you from spending lot of L$ in G&S system. (Not sure what cost would came out of Antiquity system tough)Keep on this amazing work!
wiseboyqc
@louis-francis-de-beauharnois
21 Feb 2016 01:31:31PM
34 posts

Tatiana's Tea Room: Setting up Shop on the Kitely Market


Business Announcements

Awesome news and congratulations for your move! Did you make a venue store in Kitely? It is so great to get more and more talented people with period furniture on Kitely :D For your question I may not be able to assist you a lot as I have not open a store yet but I see on your picture you are to move your nice tea set and script in Kitely are sometime different (like there is no temporaryAttach...) so if you need any help on script or else Im me inworld ;). Best for success my dear with your new store.
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