Forum Activity for @louis-francis-de-beauharnois

wiseboyqc
@louis-francis-de-beauharnois
19 Apr 2020 04:00:13PM
34 posts

Historical RP: Strengthening Connections


General Discussion

Una is totally right, AES serves to add realism and provides activity and economy around which people can RP instead of pretending them like the old fashion way. 

As in everything, SL is vast, and AES will not be a fit for everyone, so don't worry there will always be people looking for something different and for sure if there was people doing traditionnal RP for years there should still be. Though it's not everyone who is willing to follow AES progression to create their Role.

For the interactive text I can clarify it out, it is intentionnal for 3 reasons

  • Not everyone enjoy to describe what they do, so it kind of allow it to be automated.
  • It allow to know who took what, which is handy in many situations.
  • It is used to present people how to adress someone role properly, for example, general people taking something will just be mister or miss, if someone with a special adressing role like count or doctor would take something, it will adress them accordingly and so people around would also know how to adress that person without having to ask. Also if someone is not an AES user, it will say, so based on the sim you play, people can decide or not to aknowledge the person as he/she pretend to be. (ie, Florin and Alvaston don't aknowledge self titles outside AES RP, while Rocca and QH does on a per user basis)

What AES aim to, is to provide a growing community of RPers that will evolve withing the story they create but will actually evolve and not start at the top from day 1.

What I can say is AES is still in development and still have lot to be added in, it will never be a match to everyone, but it will for sure be the perfect match for some people :)

wiseboyqc
@louis-francis-de-beauharnois
05 Jan 2020 11:24:03AM
34 posts

QH Co-op: The News ~ January 5, 2020


QH News

Awesome work and awesome post as usual Tat :) Congrats for QH success!

wiseboyqc
@louis-francis-de-beauharnois
06 Jul 2019 10:05:58AM
34 posts

AES Journal: Tatiana's Farming for Fortune


QH Resources & Guides

[/quote]

I believe that the last thing I read said you gain back 1 point of room per 30 minutes.  Depending on the current level you may have to wait a number of hours before being able to earn the most xp per task so I tend to spread my work out across a full day.

[/quote]

Sorry for the delay but you are right Tat, when you XP bar is blue you don't get any Experience until it get green again. Tough, you get 1% room back after 30min not 1 pts. So yes if you are level 1, 1pts = 1%, at level 10, 1% = 10pts. So yes in any cases to get your 10% a day back you need 5h online wearing the HUD.

But should you know, if you wish to increase your XP faster, the best of the best way is to be social and eat or drink with others. The more you are the more XP you'll get.

Also the HUD save your progress only once every 5min, so if you log off right after doing something it may not be recorded, the safe way to do is to either unwear the HUD before you log off, or go to OOC and log off.

Enjoy :)

wiseboyqc
@louis-francis-de-beauharnois
28 May 2019 12:56:21PM
34 posts

QH Getting Started with ACS


QH Resources & Guides

Tatiana Dokuchic:

  • Select your Class (Noble or Townsfolk)

  • If you can't find a vacant wheat field and/or you would like another wheat field head to Louis' Worker Fields


Whew! You're on your way :)



First, awesome comment Tatiana, thanks for putting much time and energy into this! I enjoy seeing your evolution curve and will have to finish updating the starter guide that lack professions support... Also I like how you didn't mentionned the pirate class ;) Tough I'm no pirate myself, I want to mention that they also can be Peasant and follow the same curve as Townsfolk.


And big thanks for the promotion of my Workers fields :) Hope to see yours soon promoted on the forum too.


Smile and waves

wiseboyqc
@louis-francis-de-beauharnois
24 May 2019 08:43:26AM
34 posts

QH Welcomes the Antiquity Crafting System (ACS)


QH Discussions

This is a very great news Tatiana, we are so happy to see how you, Abbondio and Mikhail enjoy it so much. As you say much more is on the way, as of this weekend first professions will be availables :

  • Butcher (in Bath shopping district) to cut your Side of meat into raw meat to cook from it.
  • Tavern Keeper to serve in tavern
  • In Keeper to serve in more fancy In
  • Doctor, to heal people and to make healing potions.

wiseboyqc
@louis-francis-de-beauharnois
12 May 2019 10:34:03AM
34 posts

Historical RP: Strengthening Connections


General Discussion

Thank you Tatiana for starting the threed and the very sharp summary ;)

I would like to add that working on Needs is impossible on the G&S side because their HUD is not mendatory and only have Energy stats. As ACS require Antiquity HUD to work, our HUD have many needs to fill and bring in a levelling system to progress on.

Also, it is indeed good to work with wants as... well if people want something they will get it... But Antiquity HUD and then [ACS] revamp was done with Achievement in mind. More in a GAME thinking then only Role Play.

What I mean by achievement is being rewarded for your action. Getting something for what you do. Have a goal and be proud of your work. Those are things very hard to achieve for a community if using many different system and most being fictionnal RP (I mean RP trading "fake" money or things like that). But if everything is automated, it is fair for everyone and everyone can set their own goal.

But sorry I'm getting out of the subject ;) 

As for next step : I would really like to see everyone using the same system but it may be just a dream. However, it is possible to make an ACS version of a G&S product for exchange, sadly can't fully do the ACS to G&S conversion. Then the easiest way would be to have specific product to grow to exchance in each system.

wiseboyqc
@louis-francis-de-beauharnois
16 Apr 2019 04:09:23PM
34 posts

RL:SL Size Ratios - What are Your Building Methods?


General Discussion

This is a very interesting topic Tat :)

I'm 110% with you about the camera issue, I no longer use the default camera setting in SL as I hate to walk like 3rd person The Sims view ;) So I change it so it look a bit more like RL when you walk look forward without an owl view angle and you can see both floor and ceiling at once. Tough, for slacing I may be too lazy but I don't use a calculated scale, I try to stick to 1:1 ratio but only with my own View I don't math the thing... I sized my Av to be around 6 feet wich is... very tall for me but acceptable then I begin with the size of the rooms and place the walls, as long as standing next to a wall and windows can match a RL picture I consider it ok in scaing, if the wall is 3 times my AV... I have a problem...  I agree with you that small rooms can be a bother but I still do some as it's usefull. When doing historical plans and a room is way to small to be functionnal I merge it with another room. Should you go visit my home Chateau de Champs-sur-marne, it is based on RL picture and plans so you can see what I mean with tweaking and scaling, link is in my PICKS profile.

Tough I understand not everyone will tweak their camera settings or vieangle I see there is a good trending on scaling down building all around SL and that might be related to the LI of Mesh as you pointed out but also, you can place so much more on your same land size if you scale it right then using oversized buildings. For exemple it is the third time I do this castle and the latest one seems to have more space inside but is in fact half to 2/3 the size of the previous one and I can still have a salon with 10 peoples without feeling sqeezed :)

wiseboyqc
@louis-francis-de-beauharnois
14 Apr 2019 05:46:20AM
34 posts

Historical RP/Sim : How to get new people and retain existing


General Discussion

Tatiana Dokuchic:

I'm quite enjoying these conversations not only because they broaden my perspective but they help me to better define the environment I'm managing.  Abbondio mentions "light" roleplay, Sombra, creator of G&S, talks about "active" roleplay.  The term roleplay has been stuck in my head for over a decade with regard to historic estates and it has certain negative connotations which I continue to challenge.

I totally agree with you that sometimes the definitions of the Roleplay is very hard to understand and I would like to add some comparision with existing games of the industry.

First, the aspect of of crafting, gathering and farming so either G&S or ACS or Unity is called Sandbox. (remember FarmVille on facebook) Sandboxing is part of many other games and is considered a very interesting way to keep people active and give them incentive to either upgrade themselves or make money.

Second, in MMORPG worlds, we most of the time use the term CASUAL to describe people who play the game lightly. So they are not dedicated to the game all the time and when they come online they enjoy being part of it but they don't seek to be the top of the elite. I really like this term as I see it in SL as people who are not doing Para-RP and when roleplaying they almost sound OOC but keep in period discussion.

I also like the terme of Historical accurate RolePlay, as it was in Versailles and other, and would describe as people who prefer to stick to a character that really existed (or movie characters) and stick to history and attitude this character had (Or.... they think they had... because how can you really know the additude of someone dead 400 years ago only by reading probaganda agains't them???). This kind of Roleplay are usually the most stricts out there and are very scripted.

Pamus say it before, the learning curve is huge for someone who join SL, and for me historical accurate roleplay are adding too much to get involve as you need to study history BEFORE you can play there. I know people who join historical sims should have a basic interest in history but there is a major difference between liking a time period and wanting to pretend to be part of it then having to know all the "current" plots and events that happened in that period of time with accuracy. Also to come back on Para-RP, I would add this to learning curve that is not always at the reach of everyone. For myself, english is not my first language (Yes we know...) but I'm not either a novel reader, and having to write one when I play is very time consuming and I know I'm not the only one out there who feel this way so when you setup a Role Play and request for Para-RP (= Every post should be a paragraphe with feeling, description and actual comment.) this that it will act as a filter on the player you will get.

So for me the futur lies in sandboxing and casual roleplay, where you can come and join easily without requirements other then being dress in period and try to avoid modern talks. Over time people will get more into their role and learn more about the historical aspect they are in and it will become better and better. But till it's achieve, everyone can have great fun together.

And I agree with you Abbondio most in the past were title and power angry peoples and historical roleplay tend to bring those up as everyone want to be Marie-Antoinette ;), and with Tatiana that managing a roleplay should be easy enough to allow management to play the game too, those are two major concern I had and is why the Antiquity HUD bring more of the MORPG and manage titles and will work with no to minimal the need of admins. This I hope should make us drama free and be FAIR to everyone who join.

wiseboyqc
@louis-francis-de-beauharnois
13 Apr 2019 08:30:36AM
34 posts

Historical RP/Sim : How to get new people and retain existing


General Discussion


What I saw happening most of the time is pleople would join a RP but will wait for the admin board to have event scheduled. So in the early stage of the RP many will be around and interact with each other, attend every official events and have great fun. Tough, over time, events will begin to decrease, attendies too and sim would empty itself as people got nothing to do anymore.

What I think is a good RP sim should not depend on planned Event to work and be fun, it should work more like a Game. A game where you can play alone but its better when you can play with others.

To achieve that you need:

- Clear path of what your role as role player should be

- Activities that you can do alone and in groups

- Economy system that work by itself (If all your store need a real person to make them work, it means everytime the store tender is not online your system crash.)

- A mean to reward people for doing stuff. (Experience, title, bonus etc)

- Keep it simple

- Make clear rules

To say the least :)


updated by @louis-francis-de-beauharnois: 13 Apr 2019 08:31:02AM
wiseboyqc
@louis-francis-de-beauharnois
13 Apr 2019 08:24:35AM
34 posts

Historical RP/Sim : How to get new people and retain existing


General Discussion


Inspired by Pamus's comment I'll simply quote her to start this new topic.

" am seeing one constant and frustrating problem, that is trying to bring new people and retain them. My frustration is often vented in various group conversations, as many who know me will verify. We have some excellent Trading Systems; I do believe the Antiquity one has tremendous potential. So how do bring new blood to our Historic Estates, retain them, get those who never read notecards to read them. I feel this is a direction that needs some investigation."


Based on your experience as sim owner or as Role Player, what do you think is missing or should be done to help keep our Historical community healty ?

1