The traveller
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What an interesting life you must lead, Monsieur! I'm am looking forward to hearing more of your travels & experiences.
Please contact me if you are interested in any of the activities mentioned above.
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) Developing the economy is one of the most fascinating parts of the RP (for me anyway) ! It certainly is a way to understand economics in a hands-on fashion. It's interesting to note that the developer of RPS has a background in economics and so there was a lot of thought built into the system in the first place. I have also been in correspondence with one of the leaders of a merchant guild in another RP environment which confirmed some of my assumptions and added new twists to my thinking. Here is what I understand so far.We are going to have a system that uses RP$ but there is also a place for L$. You just can't limit to one or the other. I will try to give examples of how & where I think they will be used.RP$ can be earned by everyone using the RPS system (which keeps track of them) and they have no real value whatsoever but are meant to encourage a richer role play environment. Every character begins with RP$0. First there are basic needs. Just like real life, earning $RP dollars often has a physical or mental cost to it. The harder you work the more tired & hungry you get. This means that you are going to have to eat or drink something to replenish your energy. It makes sense that role play careers & the tasks associated with them will earn RP$. Likewise food, drink, etc. are sold for RP$. I am sure that there will also be some luxury items that are only available for RP$.Its also important to remember that we are role playing to have fun. If I venture into a cave full of pirates, they may demand a ransom to let me go. Now losing RP$ is all part of the adventure but losing L$ (which have a real cash value) wouldnt be.L$ come into play because of the real life realities associated with maintaining the environment. Tiers must be paid to LL for the land and so rentals/prim usage must be recovered in L$. Creators also have real life dollar costs (land fees again being the major one). Though I would love to be able to provide all my pre-fabs & furniture for free, I just cant afford to even though these items can be used in a role play environment. Trasgos idea of a wine press is another example of something that could be sold for L$. Currently, there are items built specifically for RPS that can only be purchased with L$, the best examples being weaponry & magic aids. We will be looking to extend this market with other items that interact with the RPS, are complex in nature & more specific to our role play environment.Thats it in a nutshell for now. We have other ideas about the pricing of items, how to seed an economy with basics and then letting market supply & demand take over. I would be happy to discuss that as well if anyone is interested. It certainly is an exciting adventure!!