Congratulations, AoR Pioneers!
We’ve fought our way through beta testing and reached the beginning of our production system. It’s been an intense three months; we’ve eaten more bread than is probably good for us (with nary a drink to wash it down) and carried our pets around like talismans undoubtedly getting pet fur on every one of our good outfits.
All-in-all I believe that we’ve succeeded in building a firm foundation on which we can now expand Age of Reason.
Communities
With Rocca Sorrentina and the Queen’s Hamlet we have two established communities providing the organizational structure and labour force necessary for the operation of AoR.
Looking to the future, a few fledgling communities are interested in exploring specific aspects of AoR and may be joining in as soon as the objects & skills for their area of specialization become available.
As always ( Age of Reason [AoR] Initial Organizational Outline ), the idea is to keep AoR to a relatively small group of happy campers.
Market
The AoR Market is evolving nicely thanks to the work of our hard-working merchants and it’s wonderful to see the creativity that’s going into the branding & marketing of products.
Myriam, hard-working soul that she is, stands by ready to help merchants particularly where pricing is concerned. Her price lists provide fair prices for all harvested & crafted items and merchants are encouraged to use them in their calculations.
Of course, Myriam also dabbles in the buying and selling of items BUT she will always charge 10% more than the fair price when selling goods and she will always offer 10% less than the fair price when buying goods. This is to encourage person-to-person sales amongst AoR members.
Food & Goods
The idea of an individual AoR Inventory has evolved from a “bag” to a “basket” that is now categorized into: Ingredients, Meals, Drinks, Parts & Goods.
As this gives us plenty of room to grow the coming weeks will see the slow but steady creation of items to fill these categories.
Keep your eye on the Recipes document for new additions. The Recipes sheet lists meals created by crafters, the Combinations sheet describes meals created by combining meals with ingredients and the Harvesters sheet provides the source of ingredients.
Professions, Skills & the Economy
We’re just getting started as far as professions & skills are concerned, most of us being generalists that know a little about everything needed to survive.
As AoR progresses in the coming weeks, adding more items with their associated skills, it is hoped that specializations will develop. After all, no one person can realistically be an expert in everything.
This in turn will help to mature our economy and hopefully contribute to our roleplay interactions.
All this to say that upcoming development should lead to further fun!
Many thanks to everyone who has played along so far. Your enthusiastic participation is invaluable. Special thanks to Sere for helping to steer the AoR ship all the while contributing wonderful meshes, seamless textures, good advice, and the occasional glass of wine when the going gets tough.
Cheers!
Tat
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Proprietress of Tatiana's Tea Room ~ Owner of the Provence Coeur Estate ~ Webmistress of this site
updated by @tatiana-dokuchic: 14 Nov 2020 08:41:35AM