Managing a Historical RP Economy
General Discussion
Pamus Bing:
So how do bring new blood to our Historic Estates, retain them, get those who never read notecards to read them. I feel this is a direction that needs some investigation.
I've been in the Historic Estate game a long time (10+ years) and I can honestly say that I've never been happier with my SL experience than I am now. Knock on wood! Respecting that each individual has their own measure of satisfaction here are some of my hard-earned insights.
I feel zero pressure to attract "new blood" or retain "old blood" for that matter and this lack of pressure is probably what makes me the happiest.
I do my best to offer stability, sanity, and fun. I have zero tolerance for melodrama. I am willing to provide some of the infrastructure & resources necessary to facilitate roleplay as well as a certain amount of entertainment BUT I am not running a summer camp where I must cater to the whims of the world. This may sound a tad harsh on first reading but over and over again I have seen estate managers burn out in a futile attempt to please.
The people in QH Co-op RPG are just wonderful and I'm very fortunate to be able to share some of my SL with them. I'm not actively looking to increase the group size. I will thoroughly enjoy my time with the current members, welcome the occasional new member, and when the time comes for someone to leave I will wish them all the best.
All this to say that I believe controlling the size of RPGs is important and estate managers have to decide just how much they can realistically offer and then sustain over the long haul. If people are attracted to the environment on offer, that's great. If they're not, that's great too.
Enhancing our connections between different RPGs with ideas like RP economies & trade is just the icing on the cake
ETA: This really is a topic that deserves a discussion all of its own. If someone would like to start a new thread please do!
updated by @tatiana-dokuchic: 13 Apr 2019 04:29:09AM