RL:SL Size Ratios - What are Your Building Methods?
General Discussion
I came to SL armed with floor & elevation plans for some of my favourite buildings. I knew it would be difficult developing my building skills but what I hadn't counted on is described in Getting Better Camera Placement in the SL Viewer:
Camera placement is important. In the videogame industry this is common wisdom. Game developers spent decades experimenting, improving and pretty much perfecting the art of camera placement in 3D videogames.
Unfortunately, the SL camera does not take advantage of any of that experience. As a result, the camera sits way over your avatar’s head, angled down. Not very immersive or engaging. More like you’re watching a character from afar rather than interacting with the world through them.
This has also affected how we build. It’s common knowledge that avatars are generally oversized, often close to 7 or 8′ tall, some pushing almost 9′. And yet, the environments we build and explore are larger still, often fully double scale compared to real life. 5m high ceilings instead of the more typical 2.59, 20x20m rooms instead of 10x10m or 5x5m rooms. We need to build so much larger to compensate for SL’s camera.
Some will point out that you need to compensate for any third person view. This is correct, however with a proper 3rd person view you’d only really be affected by a room as small as about 2x3m, like a bathroom or walk in closet. You’d easily be able to navigate a 5x5m apartment with a typical 2.59m high ceiling.
Common building ratios at the time were 1:2 which took care of the camera problem. Unfortunately it just wasn't that simple (nothing ever is) as avatar size ratios were something like 1:1.5 so even the giant people looked like children when surrounded by the huge buildings.
What to do as a builder?
I figured I had a choice between being perfectly accurate in my building proportions or creating builds that were actually functional. For some reason I'm really claustrophobic in small SL rooms so I will choose functionality over accuracy every time. No use me building something that I don't enjoy spending time in.
When I eventually found out about improving camera placement and the push to a 1:1 ratio I truly wished that I could adopt it. If I was working on grand palaces like Versailles I definitely would. My problem remains that I work on smaller structures like The Boudoir of The Queen's Hamlet. Even with the Petit Trianon the average room size is relatively small so the 1:1 ratio doesn't work for me
I basically cheat the proportions of all of these builds and try to make both the look & feel as best as I can get them. Horizontally I tend to go with a 1:2 ratio and vertically I go with a 1:1.5 ratio for the room interiors. This allows most of my builds to feel roomy but not oversized for an avatar. It also means that the horizontal to vertical proportions are off and the buildings will look squat unless I cheat the vertical exterior proportions to bring them closer together.
It's a lot of finagling, building the way I do, but I haven't found a better method so I'm most interested in the ideas from others. There's always room for improvement!