Want to make only a little post about that technology that recently LL added to SL. Because I'm very excited about my first experiments about, and was thinking about how our period worlds can look in the future if we advance in that way!
Only two little examples - I made an old fashioned marine cap and apply normal maps and specular maps to give them 3d wrinkles and diferent shine effects depending the part of the cap... take a look of the diference between using normals and specular and only a texture layer:
And as second example, I applied normal layer to one of my recently mesh coats... take a look to the sleeve wrinkles...
And they looks better in "movement" remember that normlas are affected by light so are not as static textures!
Looks very promising all the possibilities that these technics bring to us, I think that all the time spended learning about them and experimenting can give a new horizon to SL!
updated by @trasgo-beaumont: 28 Oct 2016 09:21:55AM