BACKGROUND
Marie Antoinette constructed the Queens Hamlet (le Hameau de la Reine) in 1783 as a rustic retreat. Though most of this private estate was built purely for pleasure, the Farm which was completed in 1785 was an early example of micro-farming and the Queen was very proud of the contributions it made to her table during the hard economic times. The little farming community was run as a model farm and the Queen, with the help of her estate manager, Valy Bussard, proved herself to be a competent and efficient ruler of her private kingdom.
QUEENS HAMLET CO-OP CHALLENGE
To establish a farming community complete with happy & healthy members and a thriving roleplay economy. While individual achievements are certainly encouraged, the co-op model places more emphasis on success as group.
The Hamlets status (economic & otherwise) will be measured & reported on a quarterly basis. Perhaps we could also have something like the farmer of the quarter or most improved farmer awards at the same time?
From peasant to bourgeois to noble, everyone is equal in the Hamlet. This provides some interesting ideas for roleplay as, for example, a duchess could devise an interesting back-story explaining her farming activities which are certainly not considered to be normal for her social status; Really, I was commanded by the Queen to raise these sheep!
STRATEGY
Here are some preliminary ideas. It is intended that game strategy will evolve along with the community. The idea is for us to interact and have fun so if we manage to do that weve succeeded!
This should be challenging. Were starting from scratch, no roleplay money, no food, no energy (no clue in some cases!). The Queen will provide some basics so that we dont starve to death in the first few weeks but her contributions will be limited. Likewise, the use of L$ to buy our way to prosperity is very much discouraged. There are some objects that must be purchase with L$ (theres just no way around it) but otherwise lets see if we can accomplish the rest through intelligence & effort J
Well be using the G&S System which includes a very simple & free HUD and encourages crafting. It tracks ENERGY which is expended during interactions with some (but not all) objects. You start with no energy and you have to eat to gain strength (did I mention theres almost no food to be found yet).
We should determine our own definition of Healthy. Right now Im pegging it as maintaining an Energy level of at least 50%. Perhaps as our community matures well be able to raise the bar on that.
The HUD also has a Coin control system (roleplay money). It looks like each player is given 15 coins to begin with.
Bringing money into our brand-new economy can theoretically be done in two ways. You can grow and then sell grain to a Grain Merchant or you can mine and then mint gold. Unfortunately a gold mine has yet to be discovered in our fair land.
There is a third option which involves attempting to sell our products to other G&S players. Perhaps we will explore this in the future but right now buying & selling locally through our own market seems like the best way for us to interact as a group.
Its anticipated that we will be bartering for the first little while as we work to acquire those roleplay coins. This is the reason that co-op fees are currently paid in product units instead of coins.
We currently have one source of water but we cannot raise livestock until we have enough grain to feed them. So it appears we should initially be concentrating on grain production (in the meantime Im buying myself a fishing rod so that I can raise my energy level).
After grain, Im thinking perhaps grapes & honey should be our next priorities. There are many different types of crops (the system was originally developed for Gorean players so some items are not applicable to a French farm) but limiting our options in the beginning may prove to be more efficient and cost effective. It would be interesting to have the community vote on agricultural expansion allowing everyone to have a say in the direction we take.
I look forward to discussing strategy with you!!
CO-OP ROLES
All Queens Hamlet Co-op Members will have access to community amenities including a kitchen, crafting stations, wells etc.
All members who pay regular Co-op Fees may sell their goods in the official Queens Hamlet Market. In addition to a market stall they will receive an allowance of LI=10 to allow them to setup a small shop.
Co-op Fees are currently paid in crop units. As the community matures fees will evolve to include livestock and/or coins.
Co-op Fees will not be charged on fishing or honey unless the units are to be sold in the market.
~ Regular Member ~
Co-op Fees: One unit from each crop tended due on the 5 th , 15 th , & 25 th of the month i.e. approximately one half of their total production.
~ Tenant ~
Co-op Fees: One unit from each crop tended due on the 5 th & 25 th of the month i.e. approximately one third of their total production.
Queens Hamlet Tenant: Residents of Provence Coeur Est or Provence Coeur Est2 (i.e. Tatiana is your landlady) the Duch de Coeur can request one community plot to be located near their home. Tenants may purchase additional plots and land rental fees will apply.
Duch de Coeur or Rocca Sorrentina Residents: These tenants may purchase their own crops. Land rental fees will apply according to the specific land owner.
~ Estate Manager ~
MikhaelDokuchic will act as the Estate Manager. All co-op fees and donations will be payed to him and he will be the only co-op member allowed to sell co-op goods for L$. Any L$ received will be used to purchased items to benefit the community such as crafting stations. If a miracle happens and there are excess L$ it will go towards funding the Historical Communities and Royal Courts NING site.
He will not participate in farm labour but will basically function as the community bank. The intention is that the bank will circulate funds via grants, loans, purchases etc.
~ Duchesse de Provence Coeur ~
Tatiana will be digging in the dirt along with everyone else. She will also be responsible for producing the Quarterly Reports and looking after day-to-day considerations.
~ The Queen ~
Essentially the deus ex machina Is looking forward to the first tapestry produced from her farm. We all hope that she understands that first we have to grow some grain, raise some sheep, shear the sheep, spin the wool and then weave the wool. Goodness knows how long that will all take especially if were committed to staying healthy the whole time AND not spending unnecessary L$.
MECHANICS
A Queens Hamlet group has been established. If youre interested in playing, please contact Tatiana to be invited to the group.
Tatiana will also help you find a plot to farm. Most crops require two buckets of water a day. They take an average of five days to produce one unit but may grow faster if you expend energy on them.
Crops can be tended by anyone in the group. They can also be harvested by anyone in the group. Your plot will be clearly identified and well use the honour system (hoping that nefarious thieves wont steal your just ripe units). You may make your own arrangements to have more than one person in the group help out with your crop(s).
Members can pay their regular Co-op fees to MikhailDokuchic by dropping the units into his inventory on the specified date. Again this is mostly on the honour system.
A really rough marketplace has been established. Go there to pick up your free G&S HUD. More amenities will follow shortly. Landmark to follow.
-----
Whew, thats a first rough draft. I hope some of it makes sense and please excuse me for referring to myself in the third person
Looking forward to your thoughts! Please dont leave me digging in the dirt all by myself.
Tat
--
Proprietress of Tatiana's Tea Room ~ Owner of the Provence Coeur Estate ~ Webmistress of this site
updated by @tatiana-dokuchic: 24 Oct 2016 08:16:13AM