Forum Activity for @tatiana-dokuchic

Tatiana Dokuchic
@tatiana-dokuchic
19 Oct 2020 10:14:43AM
1,926 posts

AoR Skill Levels & Skill Points


AoR Resources


Every crafter & harvester is associated with a specific skill, for example the oven is associated with the Baker skill, the stove with the Cook skill, the grain field with the Grain farmer skill etc.

Skill Levels are as follows:

  • Level 1 (Unskilled) - 10 skill points
  • Level 2 (Apprentice) - 100 skill points
  • Level 3 (Journeyman) - 300 skill points
  • Level 4 (Master)

Skill levels are used to determine the items players may produce.  An unskilled cook may make a simple pot of potato soup (complexity level 1), an apprentice cook has the option of cooking both potato soup and tomato soup (complexity level 2) and a journeyman cook may make three different soups, potato, tomato and onion (complexity level 3).

Skill levels are used to determine the time it takes to craft/harvest an item.  Baking a loaf of bread (complexity level 1) will take an unskilled baker 120 seconds, an apprentice baker 90 seconds, a journeyman baker 60 seconds and a master baker 30 seconds.  Cooking a pot of onion soup (complexity level 3) will take a journeyman cook 120 seconds and a master cook 90 seconds.

Skill points are earned each time an item is successfully crafter/grown. The number of skill points earned is equal to the complexity level of the item produced.  If someone cooks potato soup (complexity level 1) they earn one skill point.  Likewise if someone cooks tomato soup (complexity level 2) they earn two skill points.

While it is easy to move from an unskilled worker to an apprentice it gets progressively harder to move to journeyman and then master.  It is hoped that players enjoy a gradual journey through the various skills with their associated skill levels keeping in mind that historically it took years for tradespeople to progress with many never reaching the master level.

If the current progression proves to be too easy during this beta testing the skill points required for leveling up may be further adjusted.


updated by @tatiana-dokuchic: 19 Oct 2020 04:40:12PM
Tatiana Dokuchic
@tatiana-dokuchic
16 Oct 2020 06:28:40AM
1,926 posts

AoR Beta Testing


Construction Zone


GROW YOUR OWN!

I'm delighted to announce the release of four vegetable patches; carrot, onion, potato & tomato.

For those of you who would like to do a bit of gardening at home, these patches are now being sold in the QH Market and will soon being available for farming in your community.

Speaking of working from home, the well, stove & oven are also for sale.

Tried it but didn't like it?  After purchase, all crafters & harvesters may be sold back to Rousseau who will offer you 90% of the original purchase price.

Enjoy!

Tat


updated by @tatiana-dokuchic: 16 Oct 2020 06:33:30AM
Tatiana Dokuchic
@tatiana-dokuchic
15 Oct 2020 10:12:23AM
1,926 posts

18th century Butter-making - home churns and utensils


Historical Research


Butter-making - home churns and utensils

Lots of information here outlining the process from milk, to cream, to butter.  I was particularly interested in the barrel churn, an 18th century innovation:

A barrel churn is so late an invention, that the uses of it are known but in few counties in England. Buckinghamshire and Bedfordshire justly claim the first practice of this most serviceable dairy utensil, that every year comes more and more into fashion, for its being easily and quickly clean'd, as well as its being work'd with much facility and least waste of cream, and expeditiously producing the sweetest butter.
William Ellis,   The country housewife's family companion , 1750


updated by @tatiana-dokuchic: 23 Oct 2021 06:02:38AM
Tatiana Dokuchic
@tatiana-dokuchic
13 Oct 2020 05:04:19AM
1,926 posts

AoR Beta Testing


Construction Zone

SKILL LEVEL UPDATE

Skill Level 2 (Apprentice) and Skill Level 3 (Journeyman) have been updated by increasing the number of skill points needed to advance.  Skill Level 1 (Unskilled) remains the same.

This change only affects those few players that had already reached Skill Level 3 or above.  In those cases, their levels have been rebased while still retaining all of the skill points earned to date.

Tatiana Dokuchic
@tatiana-dokuchic
13 Oct 2020 03:25:48AM
1,926 posts

AoR Beta Testing


Construction Zone


Hi Una. 

It denotes the number of different ingredients.  Though it's a clunky format, because it's the one used in the database, it's the easiest one for me to use right now.  I've added a small note in the Ingredient column at your suggestion.


updated by @tatiana-dokuchic: 13 Oct 2020 04:52:11AM
Tatiana Dokuchic
@tatiana-dokuchic
12 Oct 2020 08:39:23AM
1,926 posts

AoR Beta Testing


Construction Zone

NEW STOVE

Happy Canadian Thanksgiving!  Seems like the perfect time to announce additions to our culinary catalog.

A stove is now available with three soup recipes (potato, tomato, onion) plus beef broth.  See AoR Recipes for all the details.

All the necessary ingredients are available from Myriam and I'll now start working on the vegetable patches and other harvesters/crafters required to complete the supply chains.

After eating cartloads or bread, a bowl of potato soup should make for a nice change!

Tatiana Dokuchic
@tatiana-dokuchic
12 Oct 2020 08:27:05AM
1,926 posts

[AoR] Economy


AoR Resources

Economy


The AoR economic model enhances enjoyment of the system by having enough nuance to make it interesting while avoiding the frustration of over complication.  Given this, prices will remain stable and are not affected by fluctuations related to real-time supply & demand.

Rather than starting from scratch, a daunting challenge to say the least, the AoR economic model makes use of the methodology, including the Master Price List, found in Grain Into Gold: A Fantasy World Economy . This “simple and sane supplement” is based on considerable research “including research into historical, medieval life. The averages and generalities of this book are based on a combination of historical fact, historic opinion, and modern practices”.  It’s as close to an “off the shelf” 18th century economic model as could be hoped for and it will be refined to suit our world as AoR progresses.

General AoR Economic Concepts are as follows:

  • Based on Coins
    • Easy transfer of coins from one User Coin Bag to another User Coin Bag

  • Conversion Rates:
    • 10 copper coins (cc) = 1 silver coin (sc)
    • 10 silver coins = I gold coin (gc)
    • 100 copper coins = 1 gold coin

  • Trade (barter) is also facilitated by the system
    • Easy transfer of goods from one User Basket (a personal inventory) to another User Basket without needing to have actual objects cluttering SL Inventory

  • Taxes
    • Paid on food & goods that are Harvested
    • Paid in goods (not coins)
    • Automatically paid to Community

  • Merchants (NPC)
    • Intended to bridge any gaps where items may not be available from other players.  As such, the prices have been deliberately set low for the sale price and high for the purchase price. 
    • Sell goods (10% premium)
    • Buy goods (10% tax)
    • Provides the Master Price List

  • Master Price List: 
    • Seeded from the one provided in Grain into Gold
    • The price of crafted products not specified in Grain to Gold takes profit into consideration and is calculated as Price = (total price of all ingredients) x 2
    • Sellers are free to determine pricing of their own products
      • Branded items, for example, may come at a premium

updated by @tatiana-dokuchic: 29 Apr 2024 08:37:17AM
Tatiana Dokuchic
@tatiana-dokuchic
12 Oct 2020 05:35:59AM
1,926 posts

AoR Recipes


AoR Resources

AoR Recipes provides the current list of recipes including ingredients and the total amount of hunger satisfied per serving.

Tatiana Dokuchic
@tatiana-dokuchic
08 Oct 2020 02:25:33PM
1,926 posts

[AoR] HUD & Meter


AoR Resources

Update notes v0.14.1

  • HUD
    • Parse words with spaces, e.g. Potato soup, for Basket Transfer & Basket Give
Tatiana Dokuchic
@tatiana-dokuchic
07 Oct 2020 04:57:31PM
1,926 posts

[AoR] HUD & Meter


AoR Resources

... waves to Una ...

I expect most people will use their basket to store full containers of flour, wheat, bread etc. as it's easier than keeping the physical containers in their SL inventory.  This will work well for food prepared ahead of time for parties etc. and then stored until needed.  It also makes sense for ingredients that will be used for crafting.

I can see storing partial loaves of bread, for example after a party where there are only two slices left.  Eventually this will accumulate to 8 slices and then you can retrieve a whole loaf.

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