[AoR] News ~ November 14, 2020
News & Events
Glad to have taken part of the Beta, super excited about what is to come.
Lovely that you could participate, Beckka! Merci beaucoup 
Glad to have taken part of the Beta, super excited about what is to come.
Lovely that you could participate, Beckka! Merci beaucoup 
Congratulations, AoR Pioneers!
We’ve fought our way through beta testing and reached the beginning of our production system. It’s been an intense three months; we’ve eaten more bread than is probably good for us (with nary a drink to wash it down) and carried our pets around like talismans undoubtedly getting pet fur on every one of our good outfits.
All-in-all I believe that we’ve succeeded in building a firm foundation on which we can now expand Age of Reason.
Communities
With Rocca Sorrentina and the Queen’s Hamlet we have two established communities providing the organizational structure and labour force necessary for the operation of AoR.
Looking to the future, a few fledgling communities are interested in exploring specific aspects of AoR and may be joining in as soon as the objects & skills for their area of specialization become available.
As always ( Age of Reason [AoR] Initial Organizational Outline ), the idea is to keep AoR to a relatively small group of happy campers.
Market
The AoR Market is evolving nicely thanks to the work of our hard-working merchants and it’s wonderful to see the creativity that’s going into the branding & marketing of products.
Myriam, hard-working soul that she is, stands by ready to help merchants particularly where pricing is concerned. Her price lists provide fair prices for all harvested & crafted items and merchants are encouraged to use them in their calculations.
Of course, Myriam also dabbles in the buying and selling of items BUT she will always charge 10% more than the fair price when selling goods and she will always offer 10% less than the fair price when buying goods. This is to encourage person-to-person sales amongst AoR members.
Food & Goods
The idea of an individual AoR Inventory has evolved from a “bag” to a “basket” that is now categorized into: Ingredients, Meals, Drinks, Parts & Goods.
As this gives us plenty of room to grow the coming weeks will see the slow but steady creation of items to fill these categories.
Keep your eye on the Recipes document for new additions. The Recipes sheet lists meals created by crafters, the Combinations sheet describes meals created by combining meals with ingredients and the Harvesters sheet provides the source of ingredients.
Professions, Skills & the Economy
We’re just getting started as far as professions & skills are concerned, most of us being generalists that know a little about everything needed to survive.
As AoR progresses in the coming weeks, adding more items with their associated skills, it is hoped that specializations will develop. After all, no one person can realistically be an expert in everything.
This in turn will help to mature our economy and hopefully contribute to our roleplay interactions.
All this to say that upcoming development should lead to further fun!
Many thanks to everyone who has played along so far. Your enthusiastic participation is invaluable. Special thanks to Sere for helping to steer the AoR ship all the while contributing wonderful meshes, seamless textures, good advice, and the occasional glass of wine when the going gets tough.
Cheers!
Tat
(Tips her hat to the Duchesse of Scripts 
Merci beaucoup, Una! I get a lot of satisfaction just knowing that Ardrhys can now leave the dog (or cat) at home for the most part 
HUD & METER UPGRADE
Social contact with other AoR members is now recognized by the Meter boosting the social need. Players must be wearing active (IC) Meters and must be within 5 meters of each other. The more people gathered together the greater the boost!
The HUD Basket has also been upgraded by categorizing the contents. You may choose ALL (everything in your basket) or refine the list into Ingredients, Meals, Drinks, Parts or Goods.
Not to be outdone, Myriam also provides the Price List for those five categories. This will make it easier for merchants to determine the price of prepared Meals.
With this release, the basic functionality of AoR has been completed and we will be moving out of Beta Testing and into full-fledged Production.
Woohoo!!
Raise a bowl of porridge to celebrate 
La bataille de la pomme de terre is an amusing and enlightening look at the history of potatoes in France particulariy relevant since we've been growing an abundance of them in Age of Reason.
The Labelling Tool is an easy way to brand your products. It works in conjunction with special AoR items that can be labelled such as, jars of honey, jars of jam, bottles, cheese etc.
Requirements:
Process:
Note that the texture is displayed on the Labelling Tool in a 1:1 ratio, i.e. it's square, but the ratio of the labels on the products themselves will vary depending on the item. Some are 4:3, others 3:4 etc. so you should create the texture accordingly.
Is the trowel used for planting veggies meant to be experience-based for holding it like the tools used on the large fields? I keep getting the prompt to accept it so wondered.
Right now the AoR standard for all attachments is non-experienced based. This avoids complications with general users who may be reluctant to accept an experience as well as complications for Sere with Rocca Sorrentina oversight.
That being said, I have been using experienced base attachments specifically for the QH crafters/harvesters as a test to see how they work and I really do like them. If you prefer, you can contact me and I'll swap your veggie patches so that they are also experienced based.
I've been learning about 18th century sugar, especially as it pertained to sugar beets.
The use of sugar beets for the extraction of crystallized sugar dates to 1747, when Andreas Sigismund Marggraf, professor of physics in the Academy of Science of Berlin, discovered the existence of a sugar in vegetables similar in its properties to that obtained from sugarcane. He found the best of these vegetable sources for the extraction of sugar was the white beet. [14] Despite Marggraf’s success in isolating pure sugar from beets, their commercial manufacture for sugar did not take off until the early 19th century. Marggraf's student and successor Franz Karl Achard began selectively breeding sugar beet from the 'White Silesian' fodder beet in 1784. By the beginning of the 19th century, his beet was about 5–6% sucrose by (dry) weight, compared to around 20% in modern varieties. Under the patronage of Frederick William III of Prussia , he opened the world's first beet sugar factory in 1801, at Cunern (Polish: Konary) in Silesia. [8]
Households bought their white sugar in tall, conical loaves, from which pieces were broken off with special iron sugar-cutters ( sugar nips ). Shaped something like very large heavy pliers with sharp blades attached to the cutting sides, these cutters had to be strong and tough, because the loaves were large, about 14 inches (36 cm) in diameter at the base, and 3 feet (0.91 m) [15th century]...In those days, sugar was used with great care, and one loaf lasted a long time. The weight would probably have been about 30 pounds (14 kg). Later, the weight of a loaf varied from 5 to 35 pounds (2.3 to 15.9 kg), according to the moulds used by any one refinery. A common size was 14 pounds (6.4 kg), but the finest sugar from Madeira came in small loaves of only 3 to 4 pounds (1.4 to 1.8 kg) in weight...Up till late Victorian times household sugar remained very little changed and sugar loaves were still common and continued so until well into the twentieth century...
Sugar Nippers: An Essential Component of Well-Equipped 18th-Century Kitchens
I'm delighted to announce the addition of Sweet Bread to our food list. Used in combination with an updated version of Butter it will deliver Sweet Bread with Butter slices for you to enjoy.
To butter your bread:
If you forget and select COMBINE from the bread you can still go to the butter select COMBINE then the bread select COMBINE. If you're really confused, the bread and butter will timeout and reset in 30 seconds.
You can also receive plain slices of Sweet Bread by choosing the GET menu option.
Sweet Bread can now be baked in the oven:
Sweet Bread Dough can now be purchase from Myriam and I'll be working on getting everything together so that it can be crafted.
Enjoy!
Tat
SELLING HARVESTERS & CRAFTERS
Unfortunately the SELL feature for the version 1.0 Harvesters & Crafters is a tad unstable so I've disabled it. If you would like to sell those items you can do so by contacting Rousseau who would be glad to help you out.
Version 1.1 Harvesters & Crafters are now being sold with a SELL that should be stable.
No need to upgrade as all the other functionality is the same.
Many thanks to everyone for their feedback and helping to debug. Keep that bug spray at the ready!