Forum Activity for @tatiana-dokuchic

Tatiana Dokuchic
@tatiana-dokuchic
22 Mar 2012 05:54:42AM
1,919 posts

Some questions posed by a beginner


General Discussion

Hi there

If you are looking for information about using this Royal Courts site, Guidelines is a good place to start. The Getting Started category may also have helpful information for you.

If you would like to change the name that you are using here on Royal Courts: Go to the First Box in the Right Hand Column - Settings - Profile tab - Full Name and make the change there (make sure to save the information).

I hope that you enjoy your time here and in SL!

Tatiana Dokuchic
@tatiana-dokuchic
17 Feb 2012 10:44:30AM
1,919 posts

Possible Scam Targeting This Members List


General Discussion

I'm glad that this didn't have too much impact on our group.

My thanks go out to all of our members that help keep an eye on things and let me know when something's not right!!

Tatiana Dokuchic
@tatiana-dokuchic
16 Feb 2012 08:15:41AM
1,919 posts

Possible Scam Targeting This Members List


General Discussion

Hello Tiamat

Unfortunatley a spammer did manage to gain brief (probably about 40 minutes or so) access to Royal Courts yesterday. As soon as I found out about it I suspended the account and deleted all content that she had placed on the site. However, I cannot remove Friend Requests or Messages that were already sent.

Needless to say youshould delete any messages received and donot contact her directly.

Thanks

Tatiana

Tatiana Dokuchic
@tatiana-dokuchic
12 Feb 2012 08:38:37AM
1,919 posts

The new Baroque Painter


Marketplace Archive ** CLOSED **

Bienvenue!

I've known your uncle Trasgofor a long time now and it's exciting to see that you are following in his footsteps :))

Tatiana Dokuchic
@tatiana-dokuchic
18 May 2013 05:49:23AM
1,919 posts

Let's talk about Mesh


General Discussion

Congratulations Trasgo!

I think it's wonderful that you will soon be able to show the world the fruits of your meshing efforts.

Seeing the possibilities of mesh and then actually creating something with it is certainly a daunting task especially when you have to deal with rigging as well! At least we can't complain that we are bored because there is nothing new to learn ;)

Tatiana Dokuchic
@tatiana-dokuchic
17 May 2013 06:07:09AM
1,919 posts

Let's talk about Mesh


General Discussion

From: Deploys for the week of 2012-08-06

Changed prim accounting for legacy prims which use the new accounting system

All legacy-style prims have their streaming cost capped at 1.0 (except for sculpts, which will be capped at 2.0). This provides the benefit of not penalizing prim-based creators for optimizing their content by opting into the new system and will make the streaming cost more reflective of the true network cost of the objects.

Server cost will be adjusted to MIN{ (0.5*num_prims) + (0.25 * num_scripts), num_prims }. This preserves the current value for unscripted linksets and reduce the cost for linksets containing fewer than 2*num_prims scripts. It provides the benefit of rewarding creators for reducing the number of scripts in their objects.

Though this is old news, I'm just catching up with it myself. This makes a huge difference when putting together objects that include meshso I thought it was worth posting.

I'm very excited about it!!

Tatiana Dokuchic
@tatiana-dokuchic
08 Feb 2012 07:32:37AM
1,919 posts

Let's talk about Mesh


General Discussion

When I first came to SL I was very disappointed to see that LL had chosen not to implement a more robust means of making mesh objects.Instead they provided the means tocreate wtih prims and sculpts which are really a small, special, LLspecificmesh subset.

It's really exciting now that mesh has been launched and it means a lot of change will come to SL. This is both beneficial and at the same time a bit daunting so I thought I would start this discussion in the hopes that it will aid us allduring this transition. Another good place to start is with Pamela Galli's The Truth about Mesh .

Here are a few basics to get us started.

Mesh-Enabled Viewer

The first thing you are going to need is a mesh-enabled viewer. Either the official Second Life Viewer or a third-party viewer that supports mesh. The latest statistics ( January 30, 2012 ) say that 70% of residents are now using a viewer that supports mesh.

Land Impact

Even if you don't want to upgrade your viewer at the moment, the introduction of mesh has already had an impact on you SL experience. Prior to mesh, Land Capacity wasmeasured by the Prim Count, i.e. the number of prims that piece of land could support. Land Capacity is now measuredby Land Impact.

No need to panic about your current objects costing more as the way LL has set up the accounting system takes this into consideration. If you had a Prim Count of 500 your Land Impact is also equal to 500 and will remain so as long as you don't make specific changes to the objects.

You can learn more about Land Impact at Prims, Prim Equivalent, Land Impact... a too-long guide .

Other Resources

Right now I find that the information regarding mesh is scattered all over the place. My two favourite spots to look are the official Second Life Forum-Mesh and Second Life Universe-Content Creation . I have asked questions in both spots and got a lot of good feedback.

So there's a bit of a start. Please feel free to post your favourite resources, tips and questions.


updated by @tatiana-dokuchic: 06 Oct 2016 06:11:18AM
Tatiana Dokuchic
@tatiana-dokuchic
08 Feb 2012 07:43:10AM
1,919 posts

Petit Trianon & Louis XVI -Salon Arm Chairs (Update Feb 7th)


Marketplace Archive ** CLOSED **

Soooo true ;)On the bright side, selling those "other" items does help to support my PT obsession!!

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