When I first came to SL I was very disappointed to see that LL had chosen not to implement a more robust means of making mesh objects.Instead they provided the means tocreate wtih prims and sculpts which are really a small, special, LLspecificmesh subset.
It's really exciting now that mesh has been launched and it means a lot of change will come to SL. This is both beneficial and at the same time a bit daunting so I thought I would start this discussion in the hopes that it will aid us allduring this transition. Another good place to start is with Pamela Galli's The Truth about Mesh .
Here are a few basics to get us started.
Mesh-Enabled Viewer
The first thing you are going to need is a mesh-enabled viewer. Either the official Second Life Viewer or a third-party viewer that supports mesh. The latest statistics ( January 30, 2012 ) say that 70% of residents are now using a viewer that supports mesh.
Land Impact
Even if you don't want to upgrade your viewer at the moment, the introduction of mesh has already had an impact on you SL experience. Prior to mesh, Land Capacity wasmeasured by the Prim Count, i.e. the number of prims that piece of land could support. Land Capacity is now measuredby Land Impact.
No need to panic about your current objects costing more as the way LL has set up the accounting system takes this into consideration. If you had a Prim Count of 500 your Land Impact is also equal to 500 and will remain so as long as you don't make specific changes to the objects.
You can learn more about Land Impact at Prims, Prim Equivalent, Land Impact... a too-long guide .
Other Resources
Right now I find that the information regarding mesh is scattered all over the place. My two favourite spots to look are the official Second Life Forum-Mesh and Second Life Universe-Content Creation . I have asked questions in both spots and got a lot of good feedback.
So there's a bit of a start. Please feel free to post your favourite resources, tips and questions.
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updated by @tatiana-dokuchic: 06 Oct 2016 06:11:18AM