Historical RP/Sim : How to get new people and retain existing
General Discussion
Let me clarify one thing: I do not hate the French, and do not hate teaparties, per se...
However, I did and do experience annoyance at the very combination that represents a lazy, malicious and silly kind of pastime that once(!) was wide-spread in our community. It now remains in the roots, but hopefully it'll grow out of it further.
In this there's a misconception of, as Louis tapped on the various aspects of roleplay. The so-called historical-accurate roleplay. At the risk of now appearing to be a snob, but I have always disliked any RPG that claims the right of being real and enforcing this upon others. To me, as a European historian, it was (and sometimes still is) appalling to see how the RPGs (and individual players) laying such claims, were often basing their information upon period drama films and series, and wiki-bloody-pedia... Historical people were not as black and white as they are now often portrayed for the sake of a dramatized script; and they are far from the pink and fluffy they constantly appear to be in apparel. It is exactly this kind of lazy research that mounted to 'the French duchess and her teaparty'; which I still often refer to. It has somewhat become a family trait ( You should hear our mother... haha ), but rest assured, it is only general stereotyping or aimed at those who actually deserve the label.
I actually like the coffee hour we have in Sorrentina, because it's that one time of the week where we at least meet a those friends and fellow residents we often miss during the week. And although we're often OOC, even then we sound IC mostly - as Jacon pointed out. Because we each have our characters and behave in this fasion. When our dear barista informed us this Saturday about her upcoming knee-operation, I just couldn't resist starting a little jest about which wood she had chosen (mahogany still remains the most sustainable, just saying...) and it was most entertaining how that evolved into a bit of medical conversation. Because of that, the meeting of friends (and new people coming and going often), I like the coffee hour. Even if it were tea - just no buns... I hate the buns during Lent.
Back to the main question in this topic: 'How do we bring new players to our historic estates, and retain them?' By making sure our individual estates and our community as a whole functions from top to bottom. By honouring the people that actually contribute to the estate (giving them the chance to voice concerns and ideas) and being quite strict that are bothersome.
When we ourselves have a clear vision of what kind of estate we want to run, and how it can interact with those estates we consider our friends within the community - only then you gain fertile ground for growth.
I understand (and underwrite) fully the opinions of Tat and Jacon in terms of management. You create an estate and setting, to which people are welcome to join in. But as an owner/manager your tasks should not be in constant service of those joining in. People have their own responsibilities for their own actions and rp. It amazes me how people, as soon as they log in, leave behind a large part of their basic values in behaviour, but also in initiative and logical thinking, in the fading dust of the orange cloud. RP is for people who indeed have the imagination to think and create. If you do not have that, you can develop it - or not. In that latter case, rp might not be something for you, as you cannot expect management to take you constantly by the hand and entertain you. If every new rp'er would carefully consider that from the start it might just prevent a whole lot of personal disappointment and agitation, and secondary a barge load of drama.
We have evolved a lot. The courts were once the first real dressing-up shop. I do not think that mesh made it worse, it improved us merely in aesthetics. Actually, I think it has shifted considerably from idle dressing to more actively doing. These crafting systems are - to me at least - the most realistic key to a good stable and daily rp. If anything, it provides room for a social diversity. This might be rich coming from someone whose rp-family is a noble Venetian house. But I have, for example, enjoyed Magritte immensely in terms of having conversations with their vintner about the whole process of grapes and genomes; dealing with the journeyman over barrels, tools, and so on; visiting the bakery to pick up a lunch, order some foods for a gathering, and getting the latest town's gossip. Not to mention having afternoon drinks in the tavern, to meet people casually like the butcher, a merchant, and a traveler. Try having that in a court where people will only talk to you above a certain rank.
The idea of active promotion for our historic estates makes me cringe a little. The tourists are often more a plague than a blessing. Mostly they are highly self-involved and camera driven, not to mention most of them having Goldilocks-Syndrome . Actively recruiting often forces people into roles they are entire unsuitable for. Let people just wander in, explore, get a feel land slowly move in. All the good and wonderful contributors I have met in the past entered that way - by mere coincidence, or through friends.
PS : I think the ways of how to rp, in terms of light, para, etc. might be another topic.